st-texture-cache: Cancel sliced image loading on target actor destroy
It might happen that the target clutter actor that we return on call
of st_texture_cache_load_sliced_image might be destroyed while the
loading task is still running. To protect from this, let's connect
to "destroy" signal and when this happens we use a cancellable to
stop the task.
This allows to safely reuse the return value of this function to
cancel the execution and avoiding that load_callback is called
even for a request that is not anymore under our control.
st-texture-cache: Load sliced contents with REQUEST_CONTENTENT_SIZE
When loading an actor for a sliced image actor, we can now use the
REQUEST_CONTENT_SIZE request-mode for the actor since we the content image
has now a predictable size and thus we can be sure that the size will be applied
taking care of the resource scale.
st-image-content: Wrap ClutterImage with explicit preferred size
Create StImageContent as a simple ClutterImage with preferred width/height
properties in order to be able to use explicit sizing when creating clutter
contents that will be applied to actors whose size depends on the content itself.
st-texture-cache: Separate 'scale' to 'paint_scale' and 'resource_scale'
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.
In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.
st: Create shadow pipeline taking resource scale in account
The shadow pipeline is created doing software blurring of the texture so the
shadow spec blur parameter should be scaled accordingly with the texture scaling
otherwise we won't take enough pixels in account creating stronger shadows.
st: Use scaled surfaces for creating cairo background shadows
Create the surfaces for background shadows at scaled sizes and then draw on them
using logical coordinates, by setting the surface device scale accordingly.
Use the said surface scale when generating the actual shadow cairo pattern
but in such case, to reduce the number of code changes, is better to work in
absolute coordinates, and to do so:
1) Create a temporary shadow-spec copy with scaled values to absolute sizes
2) Invert the scaling on the shadow matrix
3) Do the actual painting in absolute coordinates
4) Set the shadow matrix scaling back to the logical coordinates.
Finally scale down the created shadow pattern surface size when painting it,
applying again a reverse scale to the matrix.
st-theme-node: Paint elements in resource-scale scaled surfaces
Pass resource-scale to drawing phase, and use it to create texture
surfaces scaled with the widget current scaling.
Also redraw by default widgets when the resource scale changes.
Jonas Ådahl [Thu, 26 Oct 2017 09:15:46 +0000 (11:15 +0200)]
st-shadow: Ceil size before comparing with texture
A fractional resource scale would mean we never use the fast path for
creating the shadow, because we'd cast the int to a float before
comparing, which would never match.
Instead compare the expected texture size with the source texture, to
actually potentially trigger the fast path.
Jonas Ådahl [Fri, 20 Oct 2017 04:10:58 +0000 (06:10 +0200)]
st-scroll-view-fade: Include outer bound of pixel on border
The fade shader will draw the fade effect up until the border pixel. If
we set the bottom right coordinate to the outer edge of the pixel we
might end up not drawing the fade effect on all of the pixels. This
could for example happen if one logical pixel (clutter stage pixel)
consists of more than one physical pixel.
Jonas Ådahl [Thu, 11 May 2017 04:30:04 +0000 (06:30 +0200)]
st-widget: Introduce widget resource scale
This commit makes StWidget manage the scale of which its associated
resources should be multiplied with. The resource scale is calculated
by clutter, and is retrieved by clutter_actor_get_resource_scale(). Due
to the resource scale not always being available, the getter may fail,
and the actual widget that draws the content will have to deal with
this situation.
As the resource scale depends on where on the stage the widget is drawn,
the resource scale will in general be available once the widget is
mapped.
Florian Müllner [Thu, 28 Feb 2019 18:35:01 +0000 (19:35 +0100)]
build: Bump gjs requirement
While we don't actually require a more recent version at build time,
we do need the latest stable version at runtime. There's no strong
reason for making that differentiation, so bump the requirement.
Robert Mader [Tue, 26 Feb 2019 20:06:20 +0000 (21:06 +0100)]
na-tray-manager: Use gdk_screen_get_default() and gdk_x11_get_default_screen()
instead of explicit screen arguments and `gdk_screen_get_number()`, as nowadays there
is always only one screen. This silences some deprecation warnings and removes
deprecated API.
Florian Müllner [Wed, 13 Feb 2019 04:49:37 +0000 (05:49 +0100)]
ci: Use custom image for JS checks
Running dnf to update and install additional packages every time
the job is executed slows down the CI pipeline. Avoid this by
using another custom images for JS source checks.
In addition to the js shell we use for the existing syntax check,
also include eslint for future jobs and some extension-specific
tooling to make the image more useful to extension authors.
Florian Müllner [Tue, 12 Feb 2019 16:53:42 +0000 (17:53 +0100)]
ci: Add build stage
So far we are only performing a basic syntax check on javascript
sources; it's time to test the C code as well. As mutter is tightly
coupled, we bite the bullet and build it as well, either using a
matching branch (if it exists), or current master.
Florian Müllner [Mon, 25 Feb 2019 22:31:45 +0000 (23:31 +0100)]
aggregateLayout: Fix natural width computation
Ouch, this went unnoticed for a long time: As the minimum size of menu
items is generally small (because its label can be ellipsized), we are
requesting the unellipsized width of the last "size child" instead of
the widest one.
Andrea Azzarone [Wed, 18 Jul 2018 18:26:44 +0000 (20:26 +0200)]
shellDBus: Add grabFlags parameter
Add an grabFlags parameter to the GrabAccelerator and GrabAccelerators dbus
methods. This will allow e.g. Gnome Settings Daemon to create shortcuts that
should discard key-repeated events.
Jonas Ådahl [Wed, 13 Feb 2019 19:34:07 +0000 (20:34 +0100)]
gitlab-ci.yml: Add check for issue or MR URL
This adds a pipeline stage for merge requests that checks that the
commit message contains an URL to either a issue or a merge request.
This means that for merge requests without corresponding issues will
always fail initially, as the merge request URL is not known until after
it is created. This is still arguably better than accidentally merging
merge requests without URLs.
Taken from https://gitlab.gnome.org/GNOME/mutter/merge_requests/440.
Florian Müllner [Sat, 9 Feb 2019 18:16:15 +0000 (19:16 +0100)]
texture-cache: Use content size for returned images
Since commit deec0bf2550, the texture cache is based on ClutterImage
rather than ClutterTexture. As ClutterImage (like all ClutterContent)
is only concerned with painting, it doesn't influence the size of the
actor it is added to at all, and the returned actor will now stay at
size 0x0 after the image has been loaded.
Set up the actor to follow the content's size instead, to get closer
to the previous behavior.
Jonas Dreßler [Sat, 9 Feb 2019 22:40:02 +0000 (23:40 +0100)]
windowManager: Only allow top-drag gesture if focus window is fullscreen
The top drag gesture is not of any use if the topmost window is not
a fullscreen window and will only block events near the important top
screen edge (i.e. the panel). To fix this, only enable this gesture if
the focus window is a fullscreen window.
Florian Müllner [Sat, 9 Feb 2019 06:52:28 +0000 (07:52 +0100)]
aggregateMenu: Don't use system menu for width computation
If the user's real name is too long to fit the menu comfortably, we are
supposed to use the username instead. However since commit f8e5e3e435f,
we no longer set a max-width on the menu as a whole, but instead base
the width request on only "unellipsizable" children. For some reason
the system menu ended up there, so the name is now allowed to grow
indefinitely.
Remove it from the list of size children to get the intended behavior
back.
The menu grabs the key focus when opened, which takes focus away from
whichever actor triggered the keyboard. And as the menu doesn't have
any text entries, the keyboard is popped down as a result.
Prevent this by making the menu items unfocusable, so the keyboard
focus just stays where it is. Considering that the menu is part
of the on-screen keyboard itself, not being keyboard-navigatable
isn't a big deal here.
Menu items use a single 'active' state that follows both hover and
keyboard focus. It therefore makes sense for the active item to always
grab the focus, in particular as an item that is sensitive but not
focusable by keynav would be rather weird.
As it turns out, we do have a case that is weird enough where we want
exactly that, so only grab focus if the actor's :can-focus property
allows it.
Florian Müllner [Sat, 9 Feb 2019 03:56:58 +0000 (04:56 +0100)]
lookingGlass: Include St in default imports instead of Gtk
Until commit 467b7c1bcacebdc, the import used to leak into the
eval() environment, but not anymore. Add it back (and remove
Gtk, as it's not *that* useful).
Florian Müllner [Thu, 7 Feb 2019 00:56:29 +0000 (01:56 +0100)]
tests: Work around import dependency loop
The markup unit test currently fails with the following message:
TypeError: class heritage MessageList.Message is not an object or null
This is because MessageList imports other modules that end up importing
MessageList themselves in order to inherit from one of its classes. But
as the MessageList imports hasn't finished yet (it's still processing
its own imports), that class hasn't been defined yet.
Work around that by importing Main first, so that the importer can
process imports in a proper order.
extensionUtils: Include some more helper functions
Those functions originated in gnome-shell-extension's Convenience
module which is copied by almost every extension out there. Let's
make people's life just a little bit easier by including the code
ourselves.
Florian Müllner [Tue, 5 Feb 2019 00:11:43 +0000 (01:11 +0100)]
panel: Restrict app menu width
Window titles aren't restricted in length, so the menu may end up unwieldily
width. Commit 0bec76b6ee therefore limited the app context menus, but that
got accidentally dropped in commit 0ded0dbfd5. Add back the limitation and
extend it to the new app menu as well.
Florian Müllner [Mon, 4 Feb 2019 23:30:41 +0000 (00:30 +0100)]
panel: Desaturate appmenu icon
Top bar icons are supposed to by symbolic, but not all applications
provide a symbolic icon. Make the stick out less by desaturating
the appmenu icon if a symbolic style is requested.
Florian Müllner [Thu, 4 Oct 2018 17:11:05 +0000 (19:11 +0200)]
app: Don't rely on app menu to check for GtkApplications
As the app menu is being phased out, it is no longer a good indicator
for GtkApplications. Instead, base the check directly on the appropriate
D-Bus properties.
Florian Müllner [Thu, 4 Oct 2018 15:14:00 +0000 (17:14 +0200)]
windowMenu: Remove fallback app menu support
With the app menu being phased out entirely, there's no good reason to
keep support for the fallback app menu in decorations either - the number
of applications that set an app menu and haven't embraced client-side
decorations is extremely small, and they should already have alternative
fallbacks for non-GNOME environment in place.
Florian Müllner [Thu, 4 Oct 2018 14:52:34 +0000 (16:52 +0200)]
panel: Replace remote app menu
Since the plans to retire the app menu were announced, nobody objected to
the removal of the menu content, however some concerns were raised about
the menu's secondary role as indicator.
Account for that by not removing the existing app menu, but replacing it
with a built-in menu similar to the existing app icon context menu.
Florian Müllner [Thu, 4 Oct 2018 14:52:34 +0000 (16:52 +0200)]
panel: Ignore shell-shows-app-menu setting
The GtkSettings was originally introduced to inform applications about
the desktop shell's capabilities, but users soon started to use it to
force GTK+ to show the app menu inside the application. We eventually
caved and also handled the setting ourselves to hide the in-shell app
menu to allow users to "move" it.
But now the remote app menu is in the process of being retired[0], and
will be replaced with a simple indicator that cannot be moved, so
stop following the GtkSetting.